Welcome to my basic Inferno Recommendations Guide!
The Inferno takes place inside the Mor-Ul-Rek Lair in the East Region of the Tzhaar Fight Caves. This Battle with the Inferno is the full length of all 69 waves.
It is necessary to give up one Fire Cape to begin the Inferno the first time you do it, and after that you have unlimited tries.
Sadly, the full inferno Environment isn't yet functioning but you do have pillars you can hide behind, The rangers can avoid the pillars though so be careful when proceeding through the caves!
This can take anywhere from 3 hours or more, so be prepared for a lengthy battle!
Max Combat (Or atleast 99 Range, 99 Mage, 99 Hitpoints, and whatever Attack level necessary for your best in slot Magic Staff/Wand)
99 Prayer. The only other option would be to use a Saradomin Godsword to replenish you prayer points.
Gear / Inventory:
The gear you want to use is your best in-slot magic gear that you have, along with a switch for your best in-slot range gear. It is necessary to have a high mage bonus for ice barrage and blood barrage, which I will go into more detail on using those later.
Magic Gear used:
Ancestral Hat Ancestral robe top and bottom set, Kodai Wand, Arcane Spirit Shield, Max God Cape, Eternal Boots, Occult Necklace (or), Seers Ring (i) and Barrows Gloves.
Rune Pouch is a great space saver for runes if you have it.
Range Gear used:
Armadyl Plate and Legs Set, Ava's Max Cape, and Toxic blowpipe switch.
Optional: Black Chinchompas for multi combat ranged, Archer's Ring (i).
The gear brought in the picture above is:
14 Super Restores
4 Saradomin Brews
1 Range potion
4 Range Armour slots for a switch
1 Elysian Spirit Shield (This was used in case I needed it to tank some hits on a wave. I utilized it once, but it is not necessary. I would bring another Super Restore in place for this if you do not have an Ely)
3 Rune Slots (I would bring at least 15k-20k of Soul Runes, Blood Runes, and Death Runes, along with 50k Water Runes, just to make sure you don't run out. If you have a Kodai Wand, it can save you an inventory slot on Water Runes)
I would recommend as many Super Restores as possible, I would suggest maybe even bringing 16 Super Restores and 3 Sara Brews, because prayer on the last 3 waves is absolutely necessary. This will be trial and error!
Monsters - And how to kill them:
Jal-Nib Attacks with melee, the weakest of the bunch just use Blood Barrage on them to regain your health.
Jal-MejRah Attacks with ranged, just tank the hits from these to save prayer or use protect range and Blood Barrage to regain health on these.
BE CAREFUL HERE! He attacks with RANGE and MAGE! Use Protect Range when attacking him, and once he dies, 3 smaller blobs come out to attack! T
hey all hit with different attack styles.
- "Xil" mini blob attacks with RANGED.
- "Ket" mini blob attacks with MELEE be sure to Ice Barrage him to keep him from getting close to you.
- "Mej" mini blob attacks with MAGIC.
I use my range switch and Toxic blowpipe to kill these guys quickly to try and not take too much damage.
Remember, if need be, the Toxic blowpipe special also re-heals you.
Switch to Mage to Ice Barrage/Blood Barrage when the 3 mini blobs that come out.
I would also keep on Protect from Magic while killing these guys and focus on killing the one that ends in the name "Xil" first since he uses range against you.
Jal-ImKot Attacks with melee, keep him trapped on the wall and Blood Barrage him to regain health.
Jal-Xil Attacks with range and melee use protect range and a blowpipe to kill him quickly.
JalTok-Jad is the same as Tztok-Jad, when he stands up use protect magic, when he slams his front legs down, use protect range. Use blowpipe to kill him quickly.
TzKal-Zuk is The Final Boss! Just use protect Magic and don't get too close at all!
The most notable waves are 67, 68, and 69. Before that, it is important to remain patient and take each wave by one monster at a time if you can to avoid taking any damage possible.
Make sure you trap any monsters behind the pillars where possible which will help you to take less hits.
Wave 67: 1 JalTok-Jad, take him on like you would a normal Jad. (try to save your Range Potion for these last 3 waves)
Wave 68: 3 JalTok-Jad's, this is the most difficult wave, hopefully you get a good spawn, try to trap them behind the pillars, and take them on one at a time.
Wave 69: The FINAL WAVE! TzKal-Zuk, use protect Magic, take him on with your best range armour, and don't let him get to close to you at all!
If you can do all this, then you truly are a PkOwnage Legendary PVM Player! oh, and Congratulations on that Infernal Cape!